Fighting, cartoon
“an anime-style fighting arena”
A thumbnail is the only thing a player sees before deciding to click. Describe the game and get a 1920 by 1080 image built around one clear subject, plus a matching square icon.
Credit packs from $4.99 · pay once, no subscription · credits never expire
Nobody sees your thumbnail at 1920 pixels wide. They see it as a small card between dozens of others. Below, every thumbnail we generated sits in a row at about the size a Discover card has on a laptop. If the subject is still readable here, it will earn its click.








The images we make contain no lettering. That is deliberate, and it means the top of the frame needs to stay calm enough for you to set a title there. The dashed band marks where we would put it: the example has dark, empty wall in that spot, which is what a good composition leaves you.
The style note decides most of the look. A render reads as a lit 3D scene with depth; a cartoon reads as an illustration with a bold outline. Same engine, same price, a different note in the prompt.


Real runs, one per genre, kept as they came out. Each card shows the thumbnail and the square icon generated for the same game, run on 2026-10-19.
“an anime-style fighting arena”
“an aura rolling RNG game with glowing rarity auras”
“a pet hatching simulator on candy islands”
“a harbour town roleplay with boats and houses”
“garden gnomes defending a lawn from robots”
“a survive-the-night horror game in an abandoned hospital”
“a pizzeria tycoon where you expand from a food truck to a skyscraper”
“a 100 stage obby on floating sky islands”
A thumbnail is 1920 by 1080 pixels, the 16:9 shape an experience page uses. The game icon is a separate square image at 512 by 512.
No. The prompt asks the model for no text at all, because image models misspell words often. You add the title in any image editor, in the band we describe above.
A thumbnail is 80 credits and a game icon is 40. The price shows next to each item before you press generate.
Generate the item again for a new take. Each run is its own image with its own price; there is no bundle of repeat tries.
You are not charged for a failed run: the credits return to your balance on their own and the board says so.
Yes. Only your browser session or account can open them, and you can ask for them to be deleted.
The quickest honest test is to shrink the picture. Below is one of our runs (a pizzeria tycoon where you expand from a food truck to a skyscraper) at 320, 168, 112 pixels wide. Cover everything but the thumbnail with your hand and ask what the game is about. If the answer is still “a pizza tycoon” at 112 pixels, the composition is working.
| File | Size | Shape | Credits |
|---|---|---|---|
| Thumbnail | 1920 × 1080 px | 16:9, wide | 80 |
| Game icon | 512 × 512 px | 1:1, square | 40 |



Roblox developers call a 3D-rendered picture of a character in a scene a GFX. A person makes one in a 3D program: they pose the character, light the scene and render it. We do not do that. What we make is an image from a description, in one of two styles, and across the 8 runs on this page that was 4 render-style and 4 cartoon-style thumbnails.
| Render style | Cartoon style | Hand-made GFX | |
|---|---|---|---|
| Look | Lit 3D scene with depth | Illustration with bold outlines | Your own character, posed and lit |
| Your avatar in it | No, a stand-in character at most | No | Yes |
| Effort | A sentence, then a review | A sentence, then a review | A 3D program and your time, or a commission |
| Best for | Toy-like and glossy games | Action, adventure, flat-colour games | A thumbnail built around one specific character |
If the thumbnail has to show your own avatar or a character you already own, a hand-made GFX is the right tool. If it has to show the world of the game, a generated one gets you a first version quickly.
For 4 of our games we generated a second thumbnail in the render style, from the same description as the cartoon one. The subject stays the same; what changes is depth, lighting and how much of the frame is empty. Both are 1920 by 1080 and each costs 80 credits.








You get two image files per game: the 1920 by 1080 thumbnail and a separate 512 by 512 icon. Neither has lettering on it, so there is one step between the download and the upload.
A thumbnail is 80 credits, about $0.40 to $0.80 depending on the pack you buy, and a game icon is 40 credits, about $0.20 to $0.40. A failed run is refunded to your balance and credits never expire. The packs are on the pricing page. For the interface of the same game see the Roblox GUI maker.
Need the interface too? See the Roblox GUI maker. Packs are on the pricing page.
Make the click worth it
One sentence about the game, one image built around its subject, judged at card size.
Make my thumbnail