Fighting
Style note: sharp comic-book UI, bold red and black with speed lines. 8 pieces.
Describe your game and get its interface as one matching set: bars, buttons, frames and pop-ups in a single style, as transparent PNGs.
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Each card is a real run of the kit generator, made on 2026-10-19 from one sentence about a game. Nothing was redrawn. The same generator gave a comic-book look for a fighting arena, rust and grime for a horror game and neon glass for an RNG game; click a sheet to enlarge it.
A Roblox game is a handful of screens that share the same frames and buttons. This table groups pieces from the kits above by the screen they would sit on; each is cut out on a checkerboard so you can judge the edges.
| Screen | Pieces from our kits |
|---|---|
| Heads-up display | ![]() ![]() ![]() ![]() |
| Action buttons | ![]() ![]() ![]() |
| Menu and settings | ![]() ![]() |
| Pop-up windows | ![]() ![]() ![]() |
| Rank and status | ![]() ![]() |
Interface design starts from what the player is doing, not from the art. This is how we sort a game's interface before we look at a single piece; the guidance is ours, not a Roblox requirement.
Only the shop screen has its own page here. The Roblox shop GUI maker covers the window, the buy button and the item slots, with the Studio script that opens and closes it.
One sentence about a genre moves all three at once. Here is what our 8 test kits came out in:
| Game | Style the kit came out in | Pieces |
|---|---|---|
| Fighting | sharp comic-book UI, bold red and black with speed lines | 8 |
| RNG | dark glassy UI with neon gradients and gold trim | 8 |
| Simulator | glossy cartoon candy UI, thick pastel outlines | 8 |
| Roleplay | friendly soft rounded UI, teal and sand palette | 8 |
| Tower defense | bright toy-like cartoon UI, rounded wooden frames | 9 |
| Horror | gritty grunge UI, rusted metal frames, dim red accents | 7 |
| Tycoon | warm hand-painted cartoon UI, chunky buttons, cream and red palette | 8 |
| Obby | clean flat sky-blue UI, white outlines, soft gradients | 7 |
If you already have a game, add a screenshot of it when you start: the kit then takes its colours and shapes from the screenshot instead of from the genre alone.
We kept our kits as they came out, so these are real. Check for them before you import anything.
Many players are on phones, so test each screen at phone size before you ship. These are our rules, not Roblox requirements.
The Studio steps from zip to a working ScreenGui are on the Roblox GUI generator page.
The three sheets are the Fighting, Horror, RNG runs, each made once on 2026-10-19 from the one-sentence prompt printed on its card, and not regenerated for this page. The other kits in the table are from the same day. Of the 63 pieces cut from all 8 sheets, we picked the ones in the screen table by hand, going by their place on the sheet and checking each one against the sheet image. File sizes are read from the kit data, not typed in. We did not retouch a piece or redraw a frame. All of the kits are on the Roblox GUI generator page.
Everything the player sees on top of the 3D world: the heads-up display (health, currency, progress), the menu, the shop, pop-up windows, buttons and the close button on each of them. The art is one part of it; where each piece sits and how it behaves on a phone is the other part.
Start with the heads-up display and the one screen your game earns money on, usually the shop. Menus, settings and pop-ups can reuse the same frames and buttons once the style is set.
No. You get the artwork as transparent PNGs. Opening a window, charging for an item and saving a setting are scripts you write in Studio. The shop GUI page shows a script that opens and closes a window, and a reference example of a server-side purchase.
In our 8 test kits the slicer cut 7 to 9 pieces per kit. A GUI set is 200 credits including its finished screen, so the price does not change with the piece count.
It follows the description you give. You can also add a screenshot of your game on the home page, and the kit then takes its colours and shapes from it. The result is a draft to review, not a guarantee.
Not exactly. A generated kit gets close to a description or a screenshot, but it will not copy one hand-made style stroke for stroke. If you need that, work with an artist.
A UI set is 200 credits, and a draft is 13 credits. Credits never expire and a failed generation is refunded automatically. Pack prices are on the pricing page.
A UI set is 200 credits (a finished screen plus the cut pieces), about $1.00 to $2.00 depending on the pack you buy, and a draft costs 13 credits. The pieces are the same files you get when you make a Roblox GUI kit. Pack prices are on the pricing page, or let your AI agent make the kit.
An interface that looks like your game
Describe the game once and get the bars, buttons and frames in one style.
Make my UI kit